![]() In addition to its lower CPU usage, Vulkan is designed to allow developers to better distribute work among multiple CPU cores. ![]() It provides a considerably lower-level API for the application than the older APIs, making Vulkan comparable to Apple's Metal API and Microsoft's Direct3D 12. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to older OpenGL and Direct3D 11 APIs. Vulkan targets high-performance real-time 3D graphics applications, such as video games and interactive media. ![]() Vulkan is a low- overhead, cross-platform API, open standard for 3D graphics and computing. com /KhronosGroup /Vulkan-HeadersĪndroid, Linux, Fuchsia, BSD Unix, QNX, Windows, Nintendo Switch, Stadia, Tizen, macOS, iOS, Raspberry Pi, vxWorks
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